WARHAMMER: CHAOSBANE Pc Game REVIEW Chaosbane is exactly what you would expect from hearing the words “Warhammer Diablo clone mid-budget” No more, and nothing less. You choose one of four heroes, you destroy endless armies of monsters, and you plunder increasingly shinier shoes, occasionally stopping to battle a bigger, tougher beast with an irritating assault on the place. This is it. I wouldn’t consider it a poor title, but it’s too bland and repetitive for its own benefit. Diablo is but Warhammer.

The Warhammer license helps a little, particularly in the design of the enemy. -Act is described as a fight against adherents of a different god of chaos (representing fighting, sorcery, sickness and sexy times, respectively), and there is a deep pool of fitting monsters to choose from for -, including a large end of level boss. I loved battling Slaanesh in particular, whose athletic fans will flip back from battle and maneuvering about, stopping battles from collapsing into a huge mosh pit.

Technically there is a plot that ties these plays together, but it’s so simple that in the very first cutscene my eyes started glazing over. I didn’t expect a compelling narrative, but I wished for something at least mildly amusing after the friendly dialogue of Vermintide and Mechanicus. With Warhammer tie-ins nowadays the norm is pretty high and Chaosbane fails to reach them.


The big problem with Chaosbane is repetition. So little difference in the war. Given a handful of new abilities upgrading my basic approach, hold down assault, strike a surrounding area attack and a strength damaging attack while injured didn’t change much between one hour and fifteen hours, given the opportunity to switch through skills at will. One of my attacks noticed that it avoided armour, but as there was no real indicator of which enemies were heavily armored and which were not, it was impossible to figure out when to successfully use it, so I soon exchanged it for another large area assault in ocean of games.

Loot had little interest in me either. Most things are uninteresting stat bonuses that don’t make a material difference to the way you play. Perhaps real game changer things lurk deep into the endgame, but I didn’t encounter any during the period I had with Chaosbane. The characteristic of strong RPG action is that you should get new skills or products on a regular basis that make you want to adjust your style and approach things differently, and Chaosbane doesn’t do this almost often enough for my taste anywhere.

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